The Problem
Every course teaches "add ads and IAP" — without showing how to actually implement it in Unity or wire it up in Godot. You end up Googling for hours.
Monetizing a Unity mobile game is completely different from a Godot desktop title. Blanket strategies leave money on the table.
Every bad monetization choice costs you players, reviews, and revenue. Learning from your own mistakes is the most expensive education there is.
What's Included
Dedicated learning tracks for Unity, Godot, and Unreal Engine. Every implementation step is shown in your engine — no translation required.
Structured email sequences that walk you through monetization milestones — released week by week so you're never overwhelmed.
Strategies extracted from indie devs who've crossed $10k/month. Not theory — documented playbooks with actual numbers.
Curriculum Preview
Simple Pricing